default { state_entry() { rotation rot = llGetLocalRot(); vector forward = <1,0,0>*rot; vector right = <0,-1,0>*rot; float pitch = llAsin(forward.z); float roll = llAsin(right.z); llOwnerSay("Pitch=" + (string)(pitch * RAD_TO_DEG) + "°; roll=" + (string)(roll * RAD_TO_DEG) + "°"); } }