$nav ===== Function: llStopSound ===== llStopSound() Stops the $lart[sound] playing in the prim the script is running in. ===== Notes ===== * Works only for $lfn[llPlaySound], $lfn[llLoopSound], and similar. Does not work for $lfn[llTriggerSound] or $lfn[llTriggerSoundLimited]. ===== Short examples ===== llStopSound(); // stops a running sound ===== Complete examples ===== This script will start a looped $lart[sound] when it is touched, and stop it when it is touched again. integer sound; default { touch_start(integer n) { sound = !sound; if (sound) // Start the Jetpack looped sound at full volume. llLoopSound("67f5e4f0-0534-4d97-bc01-f297648d20e0", 1.0); else // Stop it llStopSound(); } } ===== See also ===== * $lfn[llPlaySound] plays a sound in this prim. * $lfn[llLoopSound] plays a looped sound in this prim. * $lfn[llLoopSoundMaster] plays a looped sound letting others synchronize with it. * $lfn[llLoopSoundSlave] plays a looped sound synchronized with a master. * $lfn[llPlaySoundSlave] plays a sound synchronized with a master. * $lfn[llAdjustSoundVolume] adjusts the volume of a sound playing in this prim. * $lfn[llSetSoundRadius] adjusts how far the prim sounds can be heard. * $lfn[llSetSoundQueueing] adjusts whether sounds are enqueued in this prim. * $lfn[llTriggerSound] "drops" a sound where the prim is. * $lfn[llTriggerSoundLimited] "drops" a sound where the prim is, with limited reach. * $lfn[llPreloadSound] causes a sound to be preloaded, for faster playing. * $lfn[llSound] plays a sound in this prim (deprecated - use $lfn[llPlaySound] instead). * $lfn[llSoundPreload] causes a sound to be preloaded (deprecated - use $lfn[llPreloadSound] instead). * $lart[Sound] (general information)