llSetLinkColor(integer link, vector color, integer face)
Sets the color of a face or all faces in the current prim.
An integer value defining the link number of the prim to be read.
The following special link specification constants can be used:-
| Constant | Value | Description |
|---|---|---|
| LINK_THIS | -4 | refers to the prim the script is in |
| LINK_ROOT | 1 | refers to the root prim in a multi-prim linked set |
| LINK_SET | -1 | refers to all prims |
| LINK_ALL_OTHERS | -2 | refers to all prims other than the one the script is in |
| LINK_ALL_CHILDREN | -3 | refers to all children (everything but the root) |
A LSL color vector (3 comma-separated RGB values in the range 0.0 to 1.0, between angle brackets)
llSetLinkColor(LINK_SET, <0, 0.25, 0>, ALL_SIDES); // sets the color of the whole object to dark green llSetLinkColor(2, <1, 0, 0>, 3); // will set face 3 of prim number 2 of the object to red
llSetColor to set the color of a face on just the current prim.llSetAlpha to change the opacity of a face in the current prim, or llSetLinkAlpha to change it for any prim within the object.llSetTexture to change the texture of a face in the current prim, or llSetLinkTexture to change it for any prim within the object.llSetTextureAnim animates a texture, which can be used to simulate rapidly changing colors with low lag.