Unofficial LSL Reference

[[constants:start]]


Unofficial LSL reference

User Tools

Login

You are currently not logged in! Enter your authentication credentials below to log in. You need to have cookies enabled to log in.

Login

Forgotten your password? Get a new one: Set new password

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

constants:start [2024-05-28 05:07 SLT]
sei Add PRIM_REFLECTION_PROBE_MIRROR
constants:start [2025-02-02 02:59 SLT] (current)
sei Update to 0.0.20250202000
Line 4: Line 4:
     Edit /​L/​KWDB/​local/​wikiconst.txt.in instead **     Edit /​L/​KWDB/​local/​wikiconst.txt.in instead **
  * Generated by LSL2 Derived Files Generator.  * Generated by LSL2 Derived Files Generator.
- * Database version: 0.0.20240528000; output module version: 0.0.20170615000+ * Database version: 0.0.20250202000; output module version: 0.0.20170615000
 ##}} ##}}
 ====== Constants ====== ====== Constants ======
Line 34: Line 34:
 [[AGENT_BY_USERNAME]]\\ [[AGENT_BY_USERNAME]]\\
 [[AGENT_CROUCHING]]\\ [[AGENT_CROUCHING]]\\
 +[[AGENT_FLOATING_VIA_SCRIPTED_ATTACHMENT]]\\
 [[AGENT_FLYING]]\\ [[AGENT_FLYING]]\\
 [[AGENT_IN_AIR]]\\ [[AGENT_IN_AIR]]\\
Line 47: Line 48:
 [[ALL_SIDES]]\\ [[ALL_SIDES]]\\
 [[ANIM_ON]]\\ [[ANIM_ON]]\\
 +[[ATTACH_ANY_HUD]]\\
 [[ATTACH_AVATAR_CENTER]]\\ [[ATTACH_AVATAR_CENTER]]\\
 [[ATTACH_BACK]]\\ [[ATTACH_BACK]]\\
Line 107: Line 109:
 [[AVOID_DYNAMIC_OBSTACLES]]\\ [[AVOID_DYNAMIC_OBSTACLES]]\\
 [[AVOID_NONE]]\\ [[AVOID_NONE]]\\
 +\\
 +**B**\\
 +[[BEACON_MAP]]\\
 \\ \\
 **C**\\ **C**\\
Line 168: Line 173:
 [[CLICK_ACTION_TOUCH]]\\ [[CLICK_ACTION_TOUCH]]\\
 [[CLICK_ACTION_ZOOM]]\\ [[CLICK_ACTION_ZOOM]]\\
 +[[COMBAT_CHANNEL]]\\
 +[[COMBAT_LOG_ID]]\\
 [[CONTENT_TYPE_ATOM]]\\ [[CONTENT_TYPE_ATOM]]\\
 [[CONTENT_TYPE_FORM]]\\ [[CONTENT_TYPE_FORM]]\\
Line 189: Line 196:
 \\ \\
 **D**\\ **D**\\
 +[[DAMAGEABLE]]\\
 +[[DAMAGE_TYPE_ACID]]\\
 +[[DAMAGE_TYPE_BLUDGEONING]]\\
 +[[DAMAGE_TYPE_COLD]]\\
 +[[DAMAGE_TYPE_ELECTRIC]]\\
 +[[DAMAGE_TYPE_EMOTIONAL]]\\
 +[[DAMAGE_TYPE_FIRE]]\\
 +[[DAMAGE_TYPE_FORCE]]\\
 +[[DAMAGE_TYPE_GENERIC]]\\
 +[[DAMAGE_TYPE_IMPACT]]\\
 +[[DAMAGE_TYPE_NECROTIC]]\\
 +[[DAMAGE_TYPE_PIERCING]]\\
 +[[DAMAGE_TYPE_POISON]]\\
 +[[DAMAGE_TYPE_PSYCHIC]]\\
 +[[DAMAGE_TYPE_RADIANT]]\\
 +[[DAMAGE_TYPE_SLASHING]]\\
 +[[DAMAGE_TYPE_SONIC]]\\
 [[DATA_BORN]]\\ [[DATA_BORN]]\\
 [[DATA_NAME]]\\ [[DATA_NAME]]\\
Line 200: Line 224:
 [[DEG_TO_RAD]]\\ [[DEG_TO_RAD]]\\
 [[DENSITY]]\\ [[DENSITY]]\\
 +[[DEREZ_DIE]]\\
 +[[DEREZ_MAKE_TEMP]]\\
 \\ \\
 **E**\\ **E**\\
Line 227: Line 253:
 **F**\\ **F**\\
 [[FALSE]]\\ [[FALSE]]\\
 +[[FILTER_FLAGS]]\\
 +[[FILTER_FLAG_HUDS]]\\
 +[[FILTER_INCLUDE]]\\
 [[FORCE_DIRECT_PATH]]\\ [[FORCE_DIRECT_PATH]]\\
 [[FRICTION]]\\ [[FRICTION]]\\
 \\ \\
 **G**\\ **G**\\
 +[[GAME_CONTROL_AXIS_LEFTX]]\\
 +[[GAME_CONTROL_AXIS_LEFTY]]\\
 +[[GAME_CONTROL_AXIS_RIGHTX]]\\
 +[[GAME_CONTROL_AXIS_RIGHTY]]\\
 +[[GAME_CONTROL_AXIS_TRIGGERLEFT]]\\
 +[[GAME_CONTROL_AXIS_TRIGGERRIGHT]]\\
 +[[GAME_CONTROL_BUTTON_A]]\\
 +[[GAME_CONTROL_BUTTON_B]]\\
 +[[GAME_CONTROL_BUTTON_BACK]]\\
 +[[GAME_CONTROL_BUTTON_DPAD_DOWN]]\\
 +[[GAME_CONTROL_BUTTON_DPAD_LEFT]]\\
 +[[GAME_CONTROL_BUTTON_DPAD_RIGHT]]\\
 +[[GAME_CONTROL_BUTTON_DPAD_UP]]\\
 +[[GAME_CONTROL_BUTTON_GUIDE]]\\
 +[[GAME_CONTROL_BUTTON_LEFTSHOULDER]]\\
 +[[GAME_CONTROL_BUTTON_LEFTSTICK]]\\
 +[[GAME_CONTROL_BUTTON_MISC1]]\\
 +[[GAME_CONTROL_BUTTON_PADDLE1]]\\
 +[[GAME_CONTROL_BUTTON_PADDLE2]]\\
 +[[GAME_CONTROL_BUTTON_PADDLE3]]\\
 +[[GAME_CONTROL_BUTTON_PADDLE4]]\\
 +[[GAME_CONTROL_BUTTON_RIGHTSHOULDER]]\\
 +[[GAME_CONTROL_BUTTON_RIGHTSTICK]]\\
 +[[GAME_CONTROL_BUTTON_START]]\\
 +[[GAME_CONTROL_BUTTON_TOUCHPAD]]\\
 +[[GAME_CONTROL_BUTTON_X]]\\
 +[[GAME_CONTROL_BUTTON_Y]]\\
 [[GCNP_RADIUS]]\\ [[GCNP_RADIUS]]\\
 [[GCNP_STATIC]]\\ [[GCNP_STATIC]]\\
Line 305: Line 361:
 <wrap important>​[[LAND_LARGE_BRUSH]]</​wrap>​\\ <wrap important>​[[LAND_LARGE_BRUSH]]</​wrap>​\\
 [[LAND_LEVEL]]\\ [[LAND_LEVEL]]\\
 +<​HTML></​div><​div style="​float:​left;​width:​32%;​margin-right:​1.9%"></​HTML>​
 [[LAND_LOWER]]\\ [[LAND_LOWER]]\\
 <wrap important>​[[LAND_MEDIUM_BRUSH]]</​wrap>​\\ <wrap important>​[[LAND_MEDIUM_BRUSH]]</​wrap>​\\
Line 335: Line 392:
 [[LIST_STAT_RANGE]]\\ [[LIST_STAT_RANGE]]\\
 [[LIST_STAT_STD_DEV]]\\ [[LIST_STAT_STD_DEV]]\\
-<​HTML></​div><​div style="​float:​left;​width:​32%;​margin-right:​1.9%"></​HTML>​ 
 [[LIST_STAT_SUM]]\\ [[LIST_STAT_SUM]]\\
 [[LIST_STAT_SUM_SQUARES]]\\ [[LIST_STAT_SUM_SQUARES]]\\
Line 362: Line 418:
 [[OBJECT_CREATION_TIME]]\\ [[OBJECT_CREATION_TIME]]\\
 [[OBJECT_CREATOR]]\\ [[OBJECT_CREATOR]]\\
 +[[OBJECT_DAMAGE]]\\
 +[[OBJECT_DAMAGE_TYPE]]\\
 [[OBJECT_DESC]]\\ [[OBJECT_DESC]]\\
 [[OBJECT_GROUP]]\\ [[OBJECT_GROUP]]\\
 [[OBJECT_GROUP_TAG]]\\ [[OBJECT_GROUP_TAG]]\\
 +[[OBJECT_HEALTH]]\\
 [[OBJECT_HOVER_HEIGHT]]\\ [[OBJECT_HOVER_HEIGHT]]\\
 [[OBJECT_LAST_OWNER_ID]]\\ [[OBJECT_LAST_OWNER_ID]]\\
Line 525: Line 584:
 [[PRIM_CLICK_ACTION]]\\ [[PRIM_CLICK_ACTION]]\\
 [[PRIM_COLOR]]\\ [[PRIM_COLOR]]\\
 +[[PRIM_DAMAGE]]\\
 [[PRIM_DESC]]\\ [[PRIM_DESC]]\\
 [[PRIM_FLEXIBLE]]\\ [[PRIM_FLEXIBLE]]\\
Line 536: Line 596:
 [[PRIM_GLTF_METALLIC_ROUGHNESS]]\\ [[PRIM_GLTF_METALLIC_ROUGHNESS]]\\
 [[PRIM_GLTF_NORMAL]]\\ [[PRIM_GLTF_NORMAL]]\\
 +[[PRIM_HEALTH]]\\
 [[PRIM_HOLE_CIRCLE]]\\ [[PRIM_HOLE_CIRCLE]]\\
 [[PRIM_HOLE_DEFAULT]]\\ [[PRIM_HOLE_DEFAULT]]\\
Line 640: Line 701:
 [[PSYS_PART_BF_SOURCE_ALPHA]]\\ [[PSYS_PART_BF_SOURCE_ALPHA]]\\
 [[PSYS_PART_BF_SOURCE_COLOR]]\\ [[PSYS_PART_BF_SOURCE_COLOR]]\\
 +<​HTML></​div><​div style="​float:​left;​width:​32%"></​HTML>​
 [[PSYS_PART_BF_ZERO]]\\ [[PSYS_PART_BF_ZERO]]\\
 [[PSYS_PART_BLEND_FUNC_DEST]]\\ [[PSYS_PART_BLEND_FUNC_DEST]]\\
Line 649: Line 711:
 [[PSYS_PART_END_GLOW]]\\ [[PSYS_PART_END_GLOW]]\\
 [[PSYS_PART_END_SCALE]]\\ [[PSYS_PART_END_SCALE]]\\
-<​HTML></​div><​div style="​float:​left;​width:​32%"></​HTML>​ 
 [[PSYS_PART_FLAGS]]\\ [[PSYS_PART_FLAGS]]\\
 [[PSYS_PART_FOLLOW_SRC_MASK]]\\ [[PSYS_PART_FOLLOW_SRC_MASK]]\\
Line 738: Line 799:
 [[REZ_ACCEL]]\\ [[REZ_ACCEL]]\\
 [[REZ_DAMAGE]]\\ [[REZ_DAMAGE]]\\
 +[[REZ_DAMAGE_TYPE]]\\
 [[REZ_FLAGS]]\\ [[REZ_FLAGS]]\\
 [[REZ_FLAG_BLOCK_GRAB_OBJECT]]\\ [[REZ_FLAG_BLOCK_GRAB_OBJECT]]\\
Line 750: Line 812:
 [[REZ_OMEGA]]\\ [[REZ_OMEGA]]\\
 [[REZ_PARAM]]\\ [[REZ_PARAM]]\\
 +[[REZ_PARAM_STRING]]\\
 [[REZ_POS]]\\ [[REZ_POS]]\\
 [[REZ_ROT]]\\ [[REZ_ROT]]\\
Line 789: Line 852:
 [[SIT_FLAG_ALLOW_UNSIT]]\\ [[SIT_FLAG_ALLOW_UNSIT]]\\
 [[SIT_FLAG_NO_COLLIDE]]\\ [[SIT_FLAG_NO_COLLIDE]]\\
 +[[SIT_FLAG_NO_DAMAGE]]\\
 [[SIT_FLAG_SCRIPTED_ONLY]]\\ [[SIT_FLAG_SCRIPTED_ONLY]]\\
 [[SIT_FLAG_SIT_TARGET]]\\ [[SIT_FLAG_SIT_TARGET]]\\
Line 865: Line 929:
 [[TP_ROUTING_FREE]]\\ [[TP_ROUTING_FREE]]\\
 [[TP_ROUTING_LANDINGP]]\\ [[TP_ROUTING_LANDINGP]]\\
 +[[TRANSFER_BAD_OPTS]]\\
 +[[TRANSFER_BAD_ROOT]]\\
 +[[TRANSFER_DEST]]\\
 +[[TRANSFER_FLAGS]]\\
 +[[TRANSFER_FLAG_COPY]]\\
 +[[TRANSFER_FLAG_RESERVED]]\\
 +[[TRANSFER_FLAG_TAKE]]\\
 +[[TRANSFER_NO_ATTACHMENT]]\\
 +[[TRANSFER_NO_ITEMS]]\\
 +[[TRANSFER_NO_PERMS]]\\
 +[[TRANSFER_NO_TARGET]]\\
 +[[TRANSFER_OK]]\\
 +[[TRANSFER_THROTTLE]]\\
 [[TRAVERSAL_TYPE]]\\ [[TRAVERSAL_TYPE]]\\
 [[TRAVERSAL_TYPE_FAST]]\\ [[TRAVERSAL_TYPE_FAST]]\\
Line 894: Line 971:
 [[VEHICLE_BANKING_TIMESCALE]]\\ [[VEHICLE_BANKING_TIMESCALE]]\\
 [[VEHICLE_BUOYANCY]]\\ [[VEHICLE_BUOYANCY]]\\
 +[[VEHICLE_FLAG_BLOCK_INTERFERENCE]]\\
 [[VEHICLE_FLAG_CAMERA_DECOUPLED]]\\ [[VEHICLE_FLAG_CAMERA_DECOUPLED]]\\
 [[VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT]]\\ [[VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT]]\\