Unofficial LSL Reference

[[events:start]]


Unofficial LSL reference

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events:start [2019-05-19 08:53 SLT]
sei Add brief note on what the event queue is for
events:start [2024-04-15 04:05 SLT] (current)
sei Update to 0.0.20230714000
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 {{## {{##
  * Generated by LSL2 Derived Files Generator.  * Generated by LSL2 Derived Files Generator.
- * Database version: 0.0.20190223000; output module version: 0.0.20170615000+ * Database version: 0.0.20230714000; output module version: 0.0.20170615000
 ##}} ##}}
 ====== Events ====== ====== Events ======
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 ==== The event queue ==== ==== The event queue ====
 +
 +If an event occurs while another event is being processed, the new event is placed in a queue, waiting for a chance to be executed.
  
 The queue is able to hold up to 64 events. Certain events can appear in the queue only a limited number of times. The queue is able to hold up to 64 events. Certain events can appear in the queue only a limited number of times.
  
   * $lec[Touch],​ $lec[collision] and $lec[target] events, as well as $ev[timer] events, can appear only once in the queue.   * $lec[Touch],​ $lec[collision] and $lec[target] events, as well as $ev[timer] events, can appear only once in the queue.
-  * Up to two $ev[sensor] and $ev[no_sensor] events (or a mixture of them) can be queued.+  * Up to two $ev[sensor] and $ev[no_sensor] events (or a mixture of them) can be enqueued.
   * Most other events can appear any number of times in the queue.   * Most other events can appear any number of times in the queue.
  
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 [[land_collision_start]]\\ [[land_collision_start]]\\
 [[link_message]]\\ [[link_message]]\\
 +[[linkset_data]]\\
 [[listen]]\\ [[listen]]\\
 \\ \\
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 \\ \\
 **r**\\ **r**\\
-[[remote_data]]\\+<wrap important>​[[remote_data]]</​wrap>​\\
 [[run_time_permissions]]\\ [[run_time_permissions]]\\
 \\ \\