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llAttachToAvatar(integer attachment_point)
Adds an inworld object to the given attachment point of the avatar who has PERMISSION_ATTACH permissions (currently only allowed for owner).
The attachment point to attach to. Zero (0) means the default attachment point for the object (if the object wasn't previously attached, it defaults to Right Hand). The following constants can also be used:
Constant name | Value | Attachment point |
---|---|---|
ATTACH_CHEST | 1 | Chest |
ATTACH_HEAD | 2 | Skull |
ATTACH_LSHOULDER | 3 | Left Shoulder |
ATTACH_RSHOULDER | 4 | Right Shoulder |
ATTACH_LHAND | 5 | Left Hand |
ATTACH_RHAND | 6 | Right Hand |
ATTACH_LFOOT | 7 | Left Foot |
ATTACH_RFOOT | 8 | Right Foot |
ATTACH_BACK | 9 | Spine |
ATTACH_PELVIS | 10 | Pelvis |
ATTACH_MOUTH | 11 | Mouth |
ATTACH_CHIN | 12 | Chin |
ATTACH_LEAR | 13 | Left Ear |
ATTACH_REAR | 14 | Right Ear |
ATTACH_LEYE | 15 | Left Eye |
ATTACH_REYE | 16 | Right Eye |
ATTACH_NOSE | 17 | Nose |
ATTACH_RUARM | 18 | Right Upper Arm |
ATTACH_RLARM | 19 | Right Lower Arm |
ATTACH_LUARM | 20 | Left Upper Arm |
ATTACH_LLARM | 21 | Left Lower Arm |
Constant name | Value | Attachment point |
---|---|---|
ATTACH_RHIP | 22 | Right Hip |
ATTACH_RULEG | 23 | Right Upper Leg |
ATTACH_RLLEG | 24 | Right Lower Leg |
ATTACH_LHIP | 25 | Left Hip |
ATTACH_LULEG | 26 | Left Upper Leg |
ATTACH_LLLEG | 27 | Left Lower Leg |
ATTACH_BELLY | 28 | Stomach |
ATTACH_LEFT_PEC | 29 | Left Pectoral |
ATTACH_RIGHT_PEC | 30 | Right Pectoral |
ATTACH_HUD_TOP_CENTER | 33 | HUD Top |
ATTACH_HUD_TOP_LEFT | 34 | HUD Top Left |
ATTACH_HUD_TOP_RIGHT | 32 | HUD Top Right |
ATTACH_HUD_CENTER_1 | 35 | HUD Center |
ATTACH_HUD_CENTER_2 | 31 | HUD Center2 |
ATTACH_HUD_BOTTOM | 37 | HUD Bottom |
ATTACH_HUD_BOTTOM_LEFT | 36 | HUD Bottom left |
ATTACH_HUD_BOTTOM_RIGHT | 38 | HUD Bottom Right |
ATTACH_NECK | 39 | Neck |
ATTACH_AVATAR_CENTER | 40 | Root / Avatar Center |
llAttachToAvatar(1, 2); // will do xxx
default { state_entry() { llAttachToAvatar(1, 2); } }