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functions:llround [2014-05-16 04:35 SLT] sei Enhance examples |
functions:llround [2015-02-04 13:29 SLT] (current) sei pinf and minf |
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+ | $nav | ||
===== Function: llRound ===== | ===== Function: llRound ===== | ||
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</code> | </code> | ||
- | Round a float to the nearest integer. | + | Round a $lty[float] to the nearest integer. |
===== Parameters ===== | ===== Parameters ===== | ||
=== fval === | === fval === | ||
- | The float value to be rounded. | + | The $lty[float] value to be rounded. |
- | ===== Result ===== | + | ===== Return value ===== |
- | Returns the integer value that is the nearest to **fval**. If the decimal part is exactly .5, it will be rounded up (towards positive infinity). | + | Returns the integer value that is the nearest to $prm[fval]. If the decimal part is exactly .5, it will be rounded up (towards positive infinity). |
===== Notes ===== | ===== Notes ===== | ||
- | * The function returns -2147483648 (Hex. 80000000) for float values of 2147483648.0 or bigger, or less than -2147483648.0. | + | * The function returns -2147483648 (Hex. 0x80000000) for float values of 2147483648.0 or bigger (including $pinf), or less than -2147483648.0 (including $minf), or $nan. |
===== Short examples ===== | ===== Short examples ===== | ||
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<code lsl2> | <code lsl2> | ||
integer i; | integer i; | ||
- | i = llRound(-3.3); // i will become -3 | + | // Any float between 2.5 and approx. 3.4999998 will cause the function to return 3 |
+ | // (3.4999998 is the biggest possible float less than 3.5, due to float limitations) | ||
+ | i = llRound(2.6); // i will become 3 | ||
i = llRound(3.3); // i will become 3 | i = llRound(3.3); // i will become 3 | ||
+ | i = llRound(3.499); // i will become 3 | ||
i = llRound(3.5); // i will become 4 | i = llRound(3.5); // i will become 4 | ||
+ | i = llRound(3.501); // i will become 4 | ||
+ | // Any float between -3.5 and approx. -2.5000002 will cause the function to return -3 | ||
+ | // (-2.5000002 is the biggest possible float less than -2.5, due to float limitations) | ||
+ | i = llRound(-3.3); // i will become -3 | ||
+ | i = llRound(-3.499); // i will become -3 | ||
i = llRound(-3.5); // i will become -3 | i = llRound(-3.5); // i will become -3 | ||
- | i = llRound(-99.6); // i will become -100 | + | i = llRound(-3.501); // i will become -4 |
</code> | </code> | ||
===== See also ===== | ===== See also ===== | ||
- | * [[llCeil]] rounds always towards positive infinity (e.g. 1.1 is rounded up to 2.0, and -1.1 is rounded up to -1.0). | + | * $lfn[llCeil] rounds always towards positive infinity (e.g. 1.1 is rounded up to 2.0, and -1.1 is rounded up to -1.0). |
- | * [[llFloor]] rounds always towards negative infinity (e.g. 1.1 is rounded down to 1.0 and -1.1 is rounded down to -2.0). | + | * $lfn[llFloor] rounds always towards negative infinity (e.g. 1.1 is rounded down to 1.0 and -1.1 is rounded down to -2.0). |
- | * [[types/float]] type and associated caveats and limitations. | + | * $lty[float] type and associated caveats and limitations. |