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Determines the channel that message will be sent on. Channel can be any integer, positive or negative. Channel 0 is open chat (also known as PUBLIC CHANNEL) Channel DEBUG_CHANNEL will send the message to the Script Warning/Error window. Messages sent on channel 0 or the DEBUG_CHANNEL, are throttled to a rate of <200/10sec, per region, per owner/user. Negative channels are typically used for inter-object communication.
Contains the text to be said
llSay(0, "Hello friends"); // Sends the text "Hello friends" on channel zero. It will appear in the chat window of any avatar within 20 meters.
default { touch_start(integer count) { // Send a message on a specific negative channel // The message will only be received by scripted objects that are listening on that channel llSay(-123456, "I was touched by " + llDetectedName(0) ); } }