Unofficial LSL Reference

[[functions:llwhisper]]


Unofficial LSL reference

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functions:llwhisper [2015-01-10 17:46 SLT]
sei same fixes as in llSay
functions:llwhisper [2016-11-12 15:33 SLT] (current)
sei Add note
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 Determines the channel that message will be sent on. Determines the channel that message will be sent on.
 Channel can be any integer, positive or negative. Channel can be any integer, positive or negative.
-Channel 0 is open chat (also known as [[constants/PUBLIC CHANNEL]]). +Channel 0 is open chat (also known as $lct[PUBLIC CHANNEL]). 
-Channel [[constants/DEBUG_CHANNEL]] will send the message to the Script Warning/​Error window.+Channel ​$lct[DEBUG_CHANNEL]] will send the message to the Script Warning/​Error window.
  
 === message === === message ===
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 ===== Notes ===== ===== Notes =====
  
-  * Text said via llWhisper can be heard up to 10 metres away from the prim the script is in. +  * Text said via $fn[llWhispercan be heard up to 10 metres away from the prim the script is in. 
-  * Messages sent on channel 0 or on [[constants/DEBUG_CHANNEL]], are throttled to a rate of about 200 every 10 seconds, per region, per owner/​user. +  * Messages sent on channel 0 or on $lct[DEBUG_CHANNEL],​ are throttled to a rate of about 200 every 10 seconds, per region, per owner/​user. 
-  * **message** can be a maximum of 1024 bytes when translated to [[http://​en.wikipedia.org/​wiki/​UTF-8|UTF-8]]. The allowed number of characters can vary depending on what characters the message contains. For example, it allows:+  * $prm[messagecan be a maximum of 1024 bytes when translated to [[http://​en.wikipedia.org/​wiki/​UTF-8|UTF-8]]. The allowed number of characters can vary depending on what characters the message contains. For example, it allows:
       * up to 1024 UTF-8 characters in the ASCII range such as A or %,       * up to 1024 UTF-8 characters in the ASCII range such as A or %,
       * up to 512 two-byte UTF-8 characters such as И or £,       * up to 512 two-byte UTF-8 characters such as И or £,
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   * Negative channels are typically used for inter-object communication.   * Negative channels are typically used for inter-object communication.
   * A script cannot hear anything said by any script within the same prim. This avoids recursion problems. It can hear text sent from a script in another prim within the same object, if it's within range.   * A script cannot hear anything said by any script within the same prim. This avoids recursion problems. It can hear text sent from a script in another prim within the same object, if it's within range.
 +  * Attached objects in avatars can't be heard by other avatars if the avatars can't see nor hear each other due to parcel privacy settings. They still can be heard by other objects, though.
  
 ===== Short examples ===== ===== Short examples =====
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 ===== See also ===== ===== See also =====
  
-  * [[llSay]] for a 20 metres range version. +  * $lfn[llSay] for a 20 metres range version. 
-  * [[llShout]] for a 100 metres range version. +  * $lfn[llShout] for a 100 metres range version. 
-  * [[llOwnerSay]] to say something to the owner only. +  * $lfn[llOwnerSay] to say something to the owner only. 
-  * [[lRegionSay]] to say something in a certain channel to every avatar/prim in the region (but channel 0 is disallowed). +  * $lfn[lRegionSay] to say something in a certain channel to every avatar/prim in the region (but channel 0 is disallowed). 
-  * [[llRegionSayTo]] to say something to a specific avatar or prim in the region. +  * $lfn[llRegionSayTo] to say something to a specific avatar or prim in the region. 
-  * [[llInstantMessage]] to send an instant message to the specified avatar (can be across regions). +  * $lfn[llInstantMessage] to send an instant message to the specified avatar (can be across regions). 
-  * [[llListen]] to listen to what avatars or scripts say in a certain channel, and the accompanying [[events/listen]] event.+  * $lfn[llListen] to listen to what avatars or scripts say in a certain channel, and the accompanying ​$lev[listen] event.