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Flag | Types of objects detected (according to llDetectedType) |
---|---|
0 | (none) |
AGENT (1) | AGENT|ACTIVE (agent not sitting in an object) AGENT|PASSIVE (agent sitting in an object, but not on ground) |
ACTIVE (2) | ACTIVE SCRIPTED|ACTIVE SCRIPTED|PASSIVE Includes physical objects that are in movement, and scripted objects with an active llSetTimerEvent , llSensorRepeat , llListen (no matter if the listen is disabled by llListenControl ), llTarget , llRotTarget and possibly more, or actively executing code at the time of scanning. If such a scripted object is physical, it will be detected as SCRIPTED|ACTIVE, even if it's not moving; if it's not physical, it will be detected as SCRIPTED|PASSIVE. |
AGENT|ACTIVE (3) | AGENT|ACTIVE AGENT|PASSIVE ACTIVE SCRIPTED|ACTIVE SCRIPTED|PASSIVE Same as ACTIVE but includes agents too. |
PASSIVE (4) | ![]() |