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llPreloadSound(string sound)
Preload a sound. The idea of preloading a sound is to transmit the sound in advance, so that when the time to play it comes, it is already cached by the surrounding avatars' viewers, and plays without delay.
Sleeps the script for 1.0 seconds.
Sound name or UUID of the sound clip to preload.
llPreloadSound("My Sound"); // Preloads the sound "My Sound" (the clip must exist in the prim)
default { on_rez(integer param) { // Preload a bubbling sound when this object is rezzed. llPreloadSound("00000000-0000-0000-0000-000000000115"); } touch_start(integer count) { // When touched, the sound will immediately be ready to play if the avatar // was present when the object was rezzed. llPlaySound("00000000-0000-0000-0000-000000000115", 1.0); } }
llStopSound
stops a sound playing in this prim.llLoopSound
plays a looped sound in this prim.llLoopSoundMaster
plays a looped sound letting others synchronize with it.llLoopSoundSlave
plays a looped sound synchronized with a master.llPlaySound
plays a sound once in this prim.llPlaySoundSlave
plays a sound synchronized with a master.llAdjustSoundVolume
adjusts the volume of a sound playing in this prim.llSetSoundRadius
adjusts how far the prim sounds can be heard.llSetSoundQueueing
adjusts whether sounds are enqueued in this prim.llTriggerSound
"drops" a sound where the prim is.llTriggerSoundLimited
"drops" a sound where the prim is, with limited reach.llSound
plays a sound in this prim (deprecated - use llPlaySound
instead).llSoundPreload
causes a sound to be preloaded (deprecated - use llPreloadSound
instead).