You are currently not logged in! Enter your authentication credentials below to log in. You need to have cookies enabled to log in.
llStopSound()
Stops the sound playing in the prim the script is running in.
llPlaySound
, llLoopSound
, and similar. Does not work for llTriggerSound
or llTriggerSoundLimited
.llStopSound(); // stops a running sound
This script will start a looped sound when it is touched, and stop it when it is touched again.
integer sound; default { touch_start(integer n) { sound = !sound; if (sound) // Start the Jetpack looped sound at full volume. llLoopSound("67f5e4f0-0534-4d97-bc01-f297648d20e0", 1.0); else // Stop it llStopSound(); } }
llPlaySound
plays a sound in this prim.llLoopSound
plays a looped sound in this prim.llLoopSoundMaster
plays a looped sound letting others synchronize with it.llLoopSoundSlave
plays a looped sound synchronized with a master.llPlaySoundSlave
plays a sound synchronized with a master.llAdjustSoundVolume
adjusts the volume of a sound playing in this prim.llSetSoundRadius
adjusts how far the prim sounds can be heard.llSetSoundQueueing
adjusts whether sounds are enqueued in this prim.llTriggerSound
"drops" a sound where the prim is.llTriggerSoundLimited
"drops" a sound where the prim is, with limited reach.llPreloadSound
causes a sound to be preloaded, for faster playing.llSound
plays a sound in this prim (deprecated - use llPlaySound
instead).llSoundPreload
causes a sound to be preloaded (deprecated - use llPreloadSound
instead).